I'm messing around with China's napalm based weapons and I need a couple answers to some questions:
You know how you assign a scatter amount to a weapon entry to make it inaccurate when used against infantry? I'd like to know how to be able to do the same thing against all other targets. I'm basically interested in making the inferno cannon more innacurate to spread it's damage around an area.
Second, what was or where is the original particle effect entries for the mig napalm missle detonation and mig firestorm? You know, the ones where there where *lots* of little yellow ember particles rising and blowing in the breeze?
I've looked over and over in the Progen ini's and regular ZH ini's and can't find what I'm looking for.
I really don't want to have to figure out how to code them back in.
Thanks!