Just a couple of notes to give you the heads up on some changes that have resulted from the SAGE enhancements.
- Videos in the game have been changed to a compressed version of AVI files that use the VP6 codec. You can use a program such as VirtualDub (
http://www.virtualdub.org/ ) to compress your AVI files, and grab the required codec for free from
http://www.on2.com/vp6.php3
- I think it was Smurf who pointed out the scripting sections within the art parameters of some objects. The scripting uses a high level programming language called LUA which is cake to learn but quite powerful. The control file is in the Data\Scripts\Scripts.lua file which you can open in any text editor. Theres full online documentation for LUA over at
http://www.lua.org/
- Pretty sure I already shared the command line params but for the sake of it here they all are;-
-win
-scriptDebugLite
-scriptDebug2
-xres
-yres
-noshellmap
-noaudio
-Watchdog
-noWatchdog
-preferLocalFiles
-fullVersion
-mod
-automatch
-DX
...and for the record theres no particle editor inherent this time round, nor does -useWaveEditor work with World Builder either. Im asking for them to be included in a future patch but the first one will address gameplay and technical issues only so dont stress out yet!
- World Builder can use the mesh mould tool for pre-fab terrain features but it wont work as they left the required files out, you can use the ones I posted for Generals/Zero Hour (same method, put them in the Data\Editor folder)
More later, hope youre all enjoying the game!!