For ZH, there are only 6 Conditionstates that are on the armorlist.
PLAYER_UPGRADE needs an interaction of the player, by means of upgrades, which is not what you wish.
None of the automatic armor_conditions will let you toggle automatically between a garrisoned/not garrisonned state...
There is one oddball, non-documented armor conditionstate WEAK_VERSUS_BASEDEFENSES , but I do not know how it gets triggered and by what.
Deezire or someone with beta-knowledge might jump in here to clarify...
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