ok, Ive been doing some looking through
gmax2w3d.dle
While searching through the document for "material" I came across the following line:
Code:
F:\Projects\Renegade\Code\Tools\max2w3d\FormClass.cpp FORMCLASS MaterialNavNotify Launch SetMultiMaterialTabBySlot SubMtlTexIndex SetMaterialTabBySlot SetMultiMaterialBySlot Element SetMaterialBySlot slot GameMaps Animatable
I tested the first entry,
MaterialNavNotify, in the listener.It returned
<Interface:MaterialNavNotify>
I checked for these entries in the script
gMaterielEDNotifyOnly.ms installed by renx.I looked at how they were used in the script, and did some tests in the listener.
MaterialNavNotify.Launch()
OK
MaterialNavNotify.SetMultiMaterialTabBySlot()
-- Argument count error: SetMultiMaterialTabBySlot wanted 3, got 0
MaterialNavNotify.SetMultiMaterialTabBySlot 1 2 3
OK
The third entry (MaterialNavNotify.SetMultiMaterialTabBySlot 1 2 3) opened up the Renegade Material Editor on the screen
I plan to look into this some more, I hope it helps you in the meantime.