Alas that doesn't actually work, judging by the comments above the line:
;**Careful with these damage types -- because area damage types will already
;**damage slaves.
PropagateDamageTypesToSlavesWhenExisting = NONE +SNIPER +SMALL_ARMS +POISON +RADIATION +SURRENDER
As you can see, Explosion damage type isn't actually propagated, but it's not swallowed either; it's area effective and hence passed to the slaves equally.
|