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Old 12-15-2004, 07:51 AM   #9 (permalink)
AntiSocialKindaGuy
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Alas that doesn't actually work, judging by the comments above the line:

;**Careful with these damage types -- because area damage types will already
;**damage slaves.
PropagateDamageTypesToSlavesWhenExisting = NONE +SNIPER +SMALL_ARMS +POISON +RADIATION +SURRENDER

As you can see, Explosion damage type isn't actually propagated, but it's not swallowed either; it's area effective and hence passed to the slaves equally.
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