Ok, after comparing the notepad filesize of the results of apropos "" for both gmax and renx, the difference is 917 bytes.
Ive only been able to find 764 bytes.Apart from what ive already posted, and the W3D command you posted, Ive only been able to find one new one - W3D_Tools
Code:
WWSkin (const MAXClass): WWSkin
WWSkinSpaceWarp (const MAXClass): WWSkinSpaceWarp
wwInputBox (const Primitive): wwInputBox()
wwGetAbsolutePath (const Primitive): wwGetAbsolutePath()
wwDuplicateSkinWSM (const Primitive): wwDuplicateSkinWSM()
wwCopySkinInfo (const Primitive): wwCopySkinInfo()
wwFindSkinNode (const Primitive): wwFindSkinNode()
wwSceneSetup (const Primitive): wwSceneSetup()
wwExportTreeSettings (const Primitive): wwExportTreeSettings()
wwGetHierarchyFile (const Primitive): wwGetHierarchyFile()
wwSetOriginAppData (const Primitive): wwSetOriginAppData()
wwCopyAppData (const Primitive): wwCopyAppData()
W3D (const MAXClass): W3D
W3D_Tools (const MAXClass): W3D_Tools
MaterialNavNotify (const Interface): <Interface:MaterialNavNotify>
So somehwere in my renx apropos file is 153 characters of stuff(approx. 3 lines) added by RenX which Im yet to locate.The RenX apropos file is 155,158 bytes - so I need some kind of app that can compare the files for me and locate the unique entries in it.WHat use it may be I can only guess...
I am wondering, how did you figure out how to read the w3d file properties? Because if you can read the materials, even if it cant be automatically assigned in renx, a notification could be popped up telling what meshes use what material settings, so that people could replicate the correct materials if they wish to edit a unit, or to copy an effect.