In this series of images, I show how I've made the AI hunt down and "camp" the nearby ore field.
Image one: the AI builds a base node vehicle. Forgive the GDI imagery on the soviet vehicle, we're still in progress here...
Here we approach our target:
Finally, *POOF*, we have a base node, a small deployable node ala Cannis mod [node image used currently without permission], of a BaseNormal place to put stuff:

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Now we have a place to put things, we can prop up some tesla coils around this baby, and have a destination with a known structure id # for AI move to commands.
Above image also shows you an example of how the AI can do something, but still make bad choices. The intent was to build a refinery here next, giving us that much better harvesting latency, not that the AI really needs it. But it will make it look busy, and annoy the player... a good thing in my mind.
Above effect achieved by subjugating the YURI slave miner logic to my will. To use it, you'll have to be willing to break Yuri slave miners in an imporant way, so if that doesn't work for you, this hack won't either. Will post necessary code upon request.
C//