Well read the slave miner comments (on the tags in your ini very carefully). They are only a little bit wrong. Lemme see... I'm looking them up myself so I can tell you how the comments are mistaken...
From the original:
SlaveMinerShortScan=8 ;gs the Slave Miner looks this far to decide if it needs to move closer, but the new spot needs to be SlaveMinerScanCorrection cells better to warrent moving
Okay. The short scan comment isn't right. Note how I set the "correction" to 200. Not so. It /will/ relocate to a better spot (as a vehicle), within the above suggested values of 60, even with the correction value of 200.
By doing this, I can say "slave miner vehicles will find ore up to 60 cells away, but once they get there, they will only go to ore 200 cells away (which is my way of spelling "never").
The normal slave miner will misbehave (once it deploys to a YAREFN it will never undeploy), if you use the settings I quote above, because the behavior I just described isn't right for a normal slave miner. But you shouldn't have to without the other features that my mod has.
And no, no IEs. I never had any problem with that. When you experiment, if things are screwed up, you'll see things like the building undeploy into limbo. POOF! Where'd it go? Very strange. Once something's a slave-miner-cum-refinery, if it wants to undeploy, it really wants to undeploy.
[I take it you've played Yuri, and know how the slave miner becomes the refinery, flips around, becomes the slave miner, flips, becomes the refinery, ad nauseum].
Also, if you don't use the AI command sequence given, you get funny behavior. It may deploy right out of the war factory. I found this strange, because the behavior for the unit is different for you when you build it as a human player. It just self automates and heads off to the ore. I had to go look up WW's ai.ini entry to get this to work right (even though it's not gonna mine ore, it needs the ai.ini entry for Yuri Slave Miners).
Really, it's worth experimenting around with and kind of interesting.
[EDIT: in my mod, what follows this guy is a special vehiclce that deploys into a cloned soviet refinery ("get closer to the ore strategy") and several special vehicles that deploy into base defenses, as well as bevy of drones, to harry any competing miners and other vehicles]
C//
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