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Old 12-17-2004, 12:51 AM   #10 (permalink)
Courageous
Senior Member
 
Join Date: Oct 2004
Posts: 250
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That actually /is/ a better idea. Thank you very much. It solves a certain /other/ problem in a way that I haven't thought of before. See, once you get into writing these triggers for deploying vehicles into buildings, one of the first things that you discover is that deployed vehicles leave their teams. This leaves one without being able to make use of the Max value for a team type, while one is simulatenously without a way to express compound conditionals in triggers (example: "I want this team to be formed if there is at least one AINODE1 and < 1 NAREFN2"... can't do it).

There is a certain trick one can do to keep the teams alive using a thing I call a "sentinel," a special fake unit that baloon hovers, has no threat value, is immune, is insignificant, and suicides after a very long time. But this hack has problems of its own, and will require a great deal of testing and tuning to get right. I'm glad that someone offered up a way that I could avoid it in some contexts.

Thank you.

C
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