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Old 12-17-2004, 01:46 AM   #2 (permalink)
gamemate
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DoorAnim= The name of the door animation file this works like the active animations.

Remember that you do not specify the amount of frames in the same way so do not add that to the main art code of the door.

DoorStages= The amount of frames used, if you have damaged frames those has to be the same amount as the undamaged and added to the same shp. You only specify the undamaged frames in this section.

DamagedDoor= By adding yes tag to this you tell the game that you have damaged frames of the door anim present in the shp file.

Good enough explaination?
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