Thread: Art code issues
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Old 12-18-2004, 08:35 PM   #1 (permalink)
Kelso
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Join Date: Jun 2003
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Default Art code issues

Is anyone else having issues implementing new w3d models? In particular I was trying to write some new structures and I was basically replacing existing structures' models. They always failed to appear. I noticed there is a new draw module- W3DScriptedModelDraw. This, I assume, allows you to use LUA in the art code. However simply changing the Model = tag to something new, and even exporting over the existing W3D model causes it to not show up ingame. After hunting around I noticed that you can put a W3DModelDraw module in front of a W3DScriptedModelDraw module. Not sure what the advantages of this are, but I tried to do that to declare the new model and the game crashed on start up, something about missing particle systems in game.dat. Anyone else having issues with this? I'm thinking it may be my RenX, but I'm not entirely sure.

It also appears, unfortunately, that we no longer get CrashDumpLog's like we did in Generals which makes finding bugs really fun... :/
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