Quote:
Originally Posted by DeeZire";p="
If you have played Generals or Zero Hour it will be easier to construct cinematics - they used precisely the same method/engine to generate cinematics, however in those games the cinematics werent video files, they were played through scripts within the map file itself - openeing any of their single player missions will give you an insight into how they are made, its pretty much the same drill for BFME except theres more you can do with the camera.
As for WB documentation, you can grab the official manual (which was written for Generals) from the Generals & Zero Hour section of this sites Downloads 
|
Thanks, that’s good info… I guess I have to step back a little bit and look at some Generals maps.