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Old 12-20-2004, 10:56 PM   #5 (permalink)
Courageous
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Join Date: Oct 2004
Posts: 250
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Is the active animation played instead of... or in front of... the original image? If it's the latter, you may have a Z problem. Although that doesn't really sound right in this circumstance. Be that as it may, an experiment could rule the problem in or out by doing "ActiveAnimZAdjust=-5" on your animation (bringing in forwards, towards the screen). Or you could do "NormalZAdjust=5"(sending it backwards, away from you) on the building's primary art entry. Careful with larger number on NormalZ, you'll push the building into the ground (it may start to happen as soon as 5 or 10, so be ready to tweak to smaller numbers if the technique begins to work for you). If neither of these work, ignore me, and hope one of the digital imagery wizards steps in.

C/
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