These can't happen can they?
I am currently experiencing idea conflicts. I have great ideas (most sparked form watching the "Children of Dune" on Scifi this week) but I don't think they're possible the way I imaged them. I will list the part's I think can't happen, can someone tell me if there is a way to obtain these traits.:
1. It can only target moving things, so if its target stops moving it can't do anything.
2. unit that will ignore you (unsellectable of course) that will just wonder around the map.
3. a way for a unit to leave an "ore trail". Where the unit stops, ore is deposited so to grow new fields.
4. Inf. that can deploy between jumpjet and ground; so that it can fly past AG weapons, then land & deploy into walking version (or whatever) so can move past AA, then undeploys back into J.J. to fly again?
5. A unit that has no allegiance and will attack anything it finds.
6. A SW (or fake sw) that will switch control of part of enemy base to you. Not the units, the base itself.
Please, any help will be appreciated, even if it just confirms my theory of "no, it is impossible, can't be done, go cry & get on with life". Also, I am modding Red 2, not YR.
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