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Old 12-26-2002, 05:03 AM   #5 (permalink)
CannisRabidus
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 756
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shaders are sorta kinda lightmaps on steroids, but more... but unlike lightmaps they are calculated on the fly

they were a big deal new gee-whiz stuff when Quake3 came out, here check this:
http://qeradiant.com/manual/Q3AShader_Manual/

also some info on how they are handled hardware-wise
http://www6.tomshardware.com/graphic/20020116/

But, the use of shaders in Generals is kind of curious to me, considering the very limited lighting effects and the low-detail infantry... I'd like to know exactly what they are using it to do. Maybe mainly for the terrain?
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