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Old 01-05-2005, 06:22 PM   #3 (permalink)
Plasma
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Join Date: Nov 2004
Posts: 62
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just give that KILL_PILOT type weapon a invisible projectile &AllowAttackGarrisonedBldgs = Yes
then give that invisble projectile:
GarrisonHitKillRequiredKindOf = INFANTRY
GarrisonHitKillForbiddenKindOf = NONE
GarrisonHitKillCount = X(number)
in it`s missile AI

&think about Weapon GC_Slth_GLAJarmenKellRifle
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