just give that KILL_PILOT type weapon a invisible projectile &AllowAttackGarrisonedBldgs = Yes
then give that invisble projectile:
GarrisonHitKillRequiredKindOf = INFANTRY
GarrisonHitKillForbiddenKindOf = NONE
GarrisonHitKillCount = X(number)
in it`s missile AI
&think about Weapon GC_Slth_GLAJarmenKellRifle
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