Wire bones?
I want to animate my model so I can use it in BFME, but I don't understand these wired bones. If you load in the w3d files that are already in BFME, you see that one of a series has a model, and the rest some strange wire stuff. I know they're some sort of bones, but if I follow the GMax tutorial, I only get to know how to work with the big, visible bones, and not the wire bones. Does someone know a good tutorial to animating models using the wire "bones" method BFME uses?
Edit: And I can't seem to edit existing models, because they're just one 3D model chunk and not seperate objects that I can transform/add other things to. ; ;
TM
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