Thread: Wire bones?
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Old 01-07-2005, 05:12 PM   #7 (permalink)
Sy
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Join Date: Apr 2003
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A bone is just a box, its actually just a reference point, which has geometry and pivot points. You can make the bones yourself by creating small boxes. Name them according to the names used in other skeletons, however the best way is to open an existing skeleton.

Ignore all the stuff in gmax and 3ds tutorials about bones and inverse kenetics (forgets if thats the correct term), bones in BFME are not the same.
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