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Old 01-10-2005, 12:52 PM   #1 (permalink)
EmpirioN
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Join Date: Jan 2003
Location: Finland
Posts: 64
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Default Super Weapon Internal error - bug.

First of all, hello. I am new around here.
I am fron Finland. (small country in Europe) (Try to understand my english)

I have never considered myself a pro "editor", that's y I am only a betatester of a RA2 YR mod.

OK, the mod has a problem, what we havent able to resolve in about 8 months. And it makes us all mad. I know, that this is the place if u want pro YR editing (well, all C&C game) help.

Info: So, the mod has 5 different "sides". (Countries made to different sides)
Orginal: Allied, Soviet, Yuri. New: GDI (from Allied country) and Nod (from Soviet country)

They have their own MCV's, etc. Game is basically TS + FS + RA2 + YR. Of course some things sacrified to make the game work.

PROBLEM: Everytime AI either Allied or Soviet AI launches Weather Storm or Nuke to GDI or Nod, it causes internal JUST before the super weapon should be launched. And only Weather Storm and Nuke make the internal and ONLY when launched to GDI or Nod.

All other superweapons work just fine. GDI Ion Cannon, Nod Tiberium bomb, (Modded paradrop) and Psychic Dominator. AI can launch those to ANY human or AI enemy's base, and no problem.

I dont even know where to start looking the proble. Obviously the problem is in the cloned sides (GDI & Nod), not the super weapons.

Please help me if u can. This is hard problem. And most annoying. It has spoiled many good games. :/

Anyway, thank u. If u need more info about the mod, just tell me.
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