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Old 01-13-2005, 12:47 PM   #105 (permalink)
CodeCat
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Join Date: May 2003
Location: Eindhoven, Netherlands
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Just found this one out:

When you have a specialpower that should not start off charged-up, make sure you add
Code:
Behavior = SpecialPowerCreate Whatever
End
to the object that has the power. Without this module, powers always seem to start off charged and ready to fire.

I'll also test what influence "SharedSyncedTimer = Yes" has on this.
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