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Old 01-17-2005, 05:16 AM   #1 (permalink)
Sy
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Join Date: Apr 2003
Location: UK
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Default Create custom base (BSE) files?

I've started this thread to hopefully ask and answer some questions surrounding BFME Base (BSE) files.

I know that the Worldbuilder Open menu option allows you to open MAPS, LIBRARIES and BASE files as long as you specify *.* as the filter.

If I open an existing BSE file I will see something that looks meaningful in worldbuilder, however saving it with no changes results in a file of a different size. I've performed a basic HEX compare on the original and newly saved file and there are slight differences.

Does anyone know why?

There are so many BSE files for each view that I haven't actually converted all and tried any of the resaved versions in game yet, mainly because WB is a slug. The new files may work, but I'm not 100% sure.

Has anyone had any success with creating there own BSE files?
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