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Old 01-19-2005, 04:24 AM   #10 (permalink)
Flyby
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Join Date: Sep 2001
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Quote:
Originally Posted by killakanz";p=&quot View Post
Doing it manually with UVW Unwrap is better.
Let's stay honest please. It's better because you personally prefer that method...

What is correct is that doing it MANUALLY, usually results in a better and cleaner UV layout. How you get there is a matter of personal preference and has more to do with "feeling comfortable" with the method you choose.
There are basically 2 methods:
-One is a more abstract approach using UV-unwrap where you edit and join up chuncks in a flat, 2D space on a separate window.
-The other, using chilliskinner, has a more 3D character as it allows you observe and analyze your future UV layout on the 3d model it self.

Personally, I have a preference for the 3D approach as I like to turn around my object to figure out the best possible UV layout. It just gives you a more intense feedback then with the other method. Down side is that it seems a bit more tedious because you have to morph it back into its original shape.

As for round objects being more difficult with chilliskinner, that's simply not true.
IF you unfold correctly, there should be no difference in difficulty level on rounded objects. Neither method is changing the difficulty level of the mesh. And it's exactly that what determines the complexity of a layout. And not the tool you use for it...
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