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Old 01-21-2005, 08:13 AM   #1 (permalink)
DeeZire
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Default My Requests To EA For A WB Patch

You guys got anything to add??

- the widely reported 'tree grove' problem (think you already know of this one)

- I have found a bug with creating or editing bases (.bse files) - World Builder saves the resultant .bse files with lower case file name descriptions in the file header, although the game appears to be case-sensitive when it reads them - you can get round it by hex-editing the .bse files but it would be much better if WB saved the files in the same context that the game reads them (I dont mean the filenames themselves, I mean the file name in the .bse file header)

- in my version of WB for Generals it allowed you to invoke the coastline/wave editor (F6 started it) - would it be possible to have the wave editor enabled in WB for BFME so we can create coast and shorelines?

- the mesh mould tool doesnt work as the models are not there - I made them available from my site using the old Generals ones and they work fine, can these be put into the patch? They go into the 'Data\Editor' folder

- WB doesnt work with the -mod or -preferLocalFiles switches, it will always only read from the BIG files unless you move or delete them - can it be modified to read local content in preference to the BIG files (if local content is present) like Generals did?

Hopefully, these will get fixed for 1.01, if not for 1.02

DZ
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