as the smart guy as i am, i animated a model in max, and thought that it would work fine. now i realize that to get them ingame they have to be converted into gmax, which is a bit tricky. the major problem is that 3ds files doesnt take bones as bones, but geometry, so a little tip on what programs one could get hold of to do this would be very helpful
btw, 3ds 6, since that usually is a problem