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Old 01-24-2005, 02:09 PM   #1 (permalink)
duke_Qa
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Join Date: May 2003
Posts: 31
Default exporting max animation files into gmax

as the smart guy as i am, i animated a model in max, and thought that it would work fine. now i realize that to get them ingame they have to be converted into gmax, which is a bit tricky. the major problem is that 3ds files doesnt take bones as bones, but geometry, so a little tip on what programs one could get hold of to do this would be very helpful


btw, 3ds 6, since that usually is a problem
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