i think it might have something with the constraints i put on the feet(for easier animation of the feet, so i won't have to watch that the feet are constantly standing flat on the ground...).
gonna check that out now...
nope wasnt that either, the problem is that after exporting, the leg bone(from the knee and down to the foot) jumps out from the foot, leaving the thigh in one direction and the feet in another direction, its a bit strange to say the least.
im gonna do some work and try to put in the points as bones and export that...
oh and one more thing, when the program converts the bones into points, it adds the sub_ to its name, and that most likely makes the names on my bones too long for w3d to import (16 char) :dead:
________________
blerg im in a bad modding mood tonite, i'll just remove the sub when its in gmax before the exporting...
|