1. youy need 2 weapons
Code:
WeaponSet
Conditions = None
Weapon = PRIMARY CruiserDemoGun1
Weapon = SECONDARY CruiserDemoGun1
End
2. in the AI update interface turn this to No
Code:
Behavior = AIUpdateInterface ModuleTag_03
Turret
TurretTurnRate = 80
TurretPitchRate = 80
FirePitch = 12 ; Instead of aiming pitchwise at the target, it will aim here
AllowsPitch = Yes
RecenterTime = 5000 ; how long to wait during idle before recentering
ControlledWeaponSlots = PRIMARY
NaturalTurretAngle = 180 ; this turret points backwards normally
End
AltTurret
TurretTurnRate = 80
TurretPitchRate = 80
FirePitch = 15 ; Instead of aiming pitchwise at the target, it will aim here
AllowsPitch = Yes
RecenterTime = 5000 ; how long to wait during idle before recentering
ControlledWeaponSlots = SECONDARY
End
TurretsLinked = Yes :RIHT HERE CHANGE TO NO
End
and they should act idependently, like Immo said they will turn comlely around