Thread: Turret Problems
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Old 01-27-2005, 08:29 AM   #3 (permalink)
RedLeader
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Join Date: May 2004
Posts: 303
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1. youy need 2 weapons

Code:
WeaponSet
    Conditions           = None 
    Weapon               = PRIMARY CruiserDemoGun1
    Weapon               = SECONDARY CruiserDemoGun1
  End
2. in the AI update interface turn this to No

Code:
  Behavior = AIUpdateInterface ModuleTag_03
    Turret
      TurretTurnRate     = 80
      TurretPitchRate    = 80
      FirePitch          = 12            ; Instead of aiming pitchwise at the target, it will aim here
      AllowsPitch        = Yes
      RecenterTime       = 5000       ; how long to wait during idle before recentering
      ControlledWeaponSlots = PRIMARY
      NaturalTurretAngle = 180  ; this turret points backwards normally
    End
    AltTurret
      TurretTurnRate     = 80
      TurretPitchRate    = 80
      FirePitch          = 15          ; Instead of aiming pitchwise at the target, it will aim here
      AllowsPitch        = Yes
      RecenterTime       = 5000     ; how long to wait during idle before recentering
      ControlledWeaponSlots = SECONDARY
    End
    TurretsLinked = Yes :RIHT HERE CHANGE TO NO
  End
and they should act idependently, like Immo said they will turn comlely around
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