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Old 01-28-2005, 12:10 PM   #29 (permalink)
flak
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Join Date: Oct 2004
Posts: 31
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Quote:
Originally Posted by Renegade";p=&quot View Post
Heh. No, you wouldn't. For a simple reason: I'd turn on my brain, and look up the information I need. Granted, you might have a lot of things memorized about mapping that I don't know, but that doesn't mean that I can't apply them after looking them up.

And even without doing that you'd probably not be that much ahead of me. Granted, you'd probably be a little faster, but in the end, at least multiplayer-mapping is not very complex. And the important difference is: I wouldn't need to do much. I mean, think about your argument there: You say you'd own me in your domain, mapping, where the only thing you need to do is start FA2 and map away, while you can't even get the basics done in my domain, modding, which requires several tools, a brain, basic knowledge of the usage of search-engines, and the ability to not piss off the people you're asking for help.

In other words: Your "I'd own you in mapping" is the equivalent to "Oh great, you know how to drive a car...but in a running-contest, I'd beat you." - it's just stupid.

Mapping is not hard. It requires creativity, to think of a good map, but the process of making a map is not hard. Even more, and that's something you obviously didn't consider: I can map, too. It's not like just because I'm a modder, I never made a map. Granted, they were not even close to the works of an RVMECH, but the point is: With the help of FA2, it's included scripts, it's included help-files, and the internet, I could be a mapper just as good as you. I could make a single-player-campaign, wrap my mod around it, and have a full-feature add-on. While you still sit there failing to rip other people's stuff because you're too arrogant to take a simple hint and go use the search function.

Even if you are a good mapper (which you didn't prove in any way), that still doesn't give you the right to steal other people's content, and it still doesn't mean we have to shove our knowledge up your a.ss.

If you want to learn how to mod - fine. Go use the search buttons, go read tutorials, go get the INI-guide, go actually read the .ini-files. If you've done all that, there's virtually no real problem you'd need our help with. Only weird bugs that won't go away, and experimental stuff that few have tried before.

So. I'm a sub-standard mapper and an experienced modder with the ability to search, read and learn.
You're just an experienced mapper.

...but I won't rub that in.
First off, you aren't even considering triggers, scripts, teams, or the actual modding you can do to the map.

Mapping is not as easy as you make it out to be, it would take you up to 6 months of mapping to produce some quality levels to play on, in that space of time, I could have learned how to mod, well, the basics anyway.

Your theory applies to the other scenario aswell, I could very easily go away and learn how to mod, which I'm actually doing right now, I run a mapping website and we're collectivly making a mod for Yuri's Revenge. I can do the basics, nothing on your abilities, but I'm getting there.

Read the INI files? You obviously don't know what proper mapping entails, there have been times I've spent several hours working on tube code and editing units for the level.

If you want me to prove I am in anyway experienced, I'll pm you a link to the DEN Christmas map I made, so you can judge for yourself.

Sorry for going off topic again, I just wan't to clear some things up.
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