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Old 01-28-2005, 06:18 PM   #4 (permalink)
Rene
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Join Date: Jul 2003
Location: The Netherlands
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1. Select the FIREAROWTIP mesh and on the right bar select the utility tab (the one with the hamer). The top option there is 'W3D Tools'. Select it and under Geomerty options check 'Cam-Orient'.

2. I think you're adding this at the wrong place. In the material editor at the vertex material tab there are two textarea's under stage 0 mapping and stage 1 mapping. The data I posted goes directly into those area's. This makes my fire arrow animate nicely.

3. My bad, the texture should be at stage0, I edited in the original post. I don't know exaclty what you mean as I can't see it but just for comparison, mine looks like this:
http://www.makaveli.nl/rene/MaterialTest19.jpg

I thought that looked pretty ok as they look like that in the game too (just a blue glow).

EDIT: too late with scratching, I already made the reply
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