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Old 01-29-2005, 12:47 PM   #1 (permalink)
RedLeader
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Join Date: May 2004
Posts: 303
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Default Um Walls/Roads-Help Deezire

ok, i read an old topic that says to make walls you need ti make a corrsponding entry in Roads to make it work. Why dosnt it work?

Code:
;------------------------------------------------------------------------------
Object Wall

  ; *** ART Parameters ***
  SelectPortrait         = SAFence_L
  ButtonImage            = SAFence
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes

    ; day
    ConditionState    = NONE
      Model           = CocrtWall_E
    End
    ConditionState    = DAMAGED
      Model           = CocrtWall_E
      ParticleSysBone = SparkS01 SparksSmall
    End
    ConditionState    = REALLYDAMAGED RUBBLE
      Model           = CocrtWall_E
      ParticleSysBone = SparkM01 SparksMedium
      ParticleSysBone = SparkM02 SparksMedium
    End
  End

  ; ***DESIGN parameters ***
  DisplayName      = OBJECT: Concrete Wall
  EditorSorting    = STRUCTURE

  BuildCost           = 100
  BuildTime           = 1.0             ; in seconds
  VisionRange         = 150.0           ; Shroud clearing distance
  ShroudClearingRange = 150
  ArmorSet
    Conditions      = None
    Armor           = WallArmor
    DamageFX        = StructureDamageFXNoShake
  End
  ExperienceValue     = 50 50 50 50  ; Experience point value at each level

  FenceWidth      = 19  ; Spacing used by the fence tool in worldbuilder.
  FenceXOffset    = 0   ; Offset used by the fence tool in worldbuilder so corners line up.
  CrushableLevel  = 2  ;What am I?:        0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet        = Allies_GenericSCommandSet

  ; *** AUDIO Parameters ***
  VoiceSelect = NoSound

  ; *** ENGINEERING Parameters ***
  KindOf          = PRELOAD STRUCTURE SELECTABLE STICK_TO_TERRAIN_SLOPE IMMOBILE BRIDGE
  Body            = StructureBody ModuleTag_02
    MaxHealth       = 1000.0
    InitialHealth   = 1000.0
  End

  Behavior                 = DestroyDie ModuleTag_03
    DeathTypes = ALL -TOPPLED
  End
  Behavior                 = CreateObjectDie ModuleTag_04
    DeathTypes = ALL -TOPPLED
    CreationList      = OCL_GenericWallSegmentDebris
  End
  Behavior                 = FXListDie ModuleTag_05
    DeathTypes = ALL -TOPPLED
    DeathFX           = FX_GenericWallSegmentDeath
  End

  Geometry            = BOX
  GeometryMajorRadius = 25.0
  GeometryMinorRadius = 10.0
  GeometryHeight      = 20.0
  GeometryIsSmall     = No
  Shadow          = SHADOW_VOLUME
  BuildCompletion = PLACED_BY_PLAYER

End


Code:
Bridge Wall
  BridgeScale                    = 0.85
  RadarColor                     = R:192 G:192 B:192
  BridgeModelName                = CocrtWall_E
  Texture                        = TBDoubWide.tga
  BridgeModelNameDamaged         = CocrtWall_E           
  TextureDamaged                 = TBDoubWide_d.tga
  BridgeModelNameReallyDamaged   = CocrtWall_E          
  TextureReallyDamaged           = TBDoubWide_e.tga
  BridgeModelNameBroken          = CocrtWall_E
  TextureBroken                  = TBDoubWide_r.tga
  TowerObjectNameFromLeft        = GenericBridgeTower
  TowerObjectNameFromRight       = GenericBridgeTower
  TowerObjectNameToLeft          = GenericBridgeTower
  TowerObjectNameToRight         = GenericBridgeTower
  ScaffoldObjectName             = BridgeScaffold01
  ScaffoldSupportObjectName      = BridgeScaffoldSupport01
End
it shows up in WB but when i click and drag, 2 waypoints show up, thats it.
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