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Old 01-31-2005, 08:33 AM   #2 (permalink)
PhenoX
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Join Date: Aug 2004
Location: Tha 4 C'z
Posts: 56
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Very easy. Open up your "Armor.ini", Make you a new set of properties under a new Armor name. For your problem, one of the things you need to change is



Armor StructureArmor
< < < REPLACE THIS WITH NEW ARMOR NAME
Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types
Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons.
Armor = SMALL_ARMS 50%
Armor = GATTLING 50% ;N8 Rediculus... 10% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 50%
Armor = RADIATION 0% ;Radiation does no damage to buildings.
Armor = MICROWAVE 0%
Armor = SNIPER 0%
Armor = POISON 1% . . . . . . . . ; Poison does a tiny amount to allow firing on empty buildings

Armor = MELEE 0%
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = INFANTRY_MISSILE 50%
Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
Armor = AURORA_BOMB 250%
Armor = LAND_MINE 0% ;buildings take no damage from mines
Armor = FLAME 50%
Armor = SUBDUAL_MISSILE 0%
Armor = SUBDUAL_VEHICLE 0%
Armor = SUBDUAL_BUILDING 100%
End



Make it ZERO%, that way it's not even an option to fire onto your new building, with that particular weapon TYPE.

Then go to your new Bunker in "FactionBuilding.ini", look for the "ArmorSet" tag, it should look like this:


ArmorSet
Conditions = None
Armor = StructureArmor < < < REPLACE THIS WITH NEW ARMOR NAME FROM "Armor.ini"
DamageFX = StructureDamageFXNoShake
End



P h e n o X

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