That's an idea allright. Of course OCLUpdate would be the easiest option but that messes up the commandset *curses EA*.
SpawnUpdate would spawn an object that dies immediately (with LifetimeUpdate) and spawns the mines in its place. Set SpawnReplaceDelay to the time between generating mine fields. You'd have to think of some kind of system to make sure the mines don't pile up though. Because if you just stop your mine layer, it will just keep dumping mines in the same place.
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