1) Import animation
2) import models skeleton
3) Use position/orientation constraints to make the static skeleton inherit the animation.
This is how I generally use another skeletons animation.Skeletons often have subtle differences that can make the animation look goofy.Taking this approach allows you to fine tune the animation for the model.It also means that the number of bones in each skeleton is irrelevant, and that you dont end up with multiple models of the same unit bound to different skeletons.
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