02-03-2005, 06:24 PM
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#4 (permalink)
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Junior Member
Join Date: May 2004
Posts: 21
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Here it is...
First the flame-thrower
Code:
; fireball from flame tank
[FireballLauncher]
Damage=3
AmbientDamage=25
ROF=5
Range=5
Projectile=Invisiblelow
Speed=5
Warhead=Fire
Report=FLAMTNK1
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys
[FireStreamSys]
HoldsWhat=FireStream
Spawns=yes
SpawnFrames=1
BehavesLike=Fire
Image=TWLT036
Lifetime=20 ; was 100
ParticleCap=5
[FireStream]
Image=FLAMEALL
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=Fire
Damage=3
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
Report=FLAMTNK1
; napalm and fire in general
[Fire]
CellSpread=1
;PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,100%,100%,100%,150%,100%,100%,100%,100%
;Verses=600%,148%,59%,6%,2%
InfDeath=4
Sparky=yes
Fire=yes
ProneDamage=600%
Now the Missile Sub
Code:
; Aegis missile
[thunderfire]
Damage=100
ROF=40
Range=12
Speed=100
Projectile=ProjectileX
Warhead=MSWH;SAMWH
Report=AegisAttack
TurboBoost=yes
Burst=2
; Aircraft-only heatseeker for the Aegis
[ProjectileX]
;Arm=1
High=yes
Shadow=no
AA=yes
AG=yes
AN=yes
Image=BUGMISL
ROT=5
Color=LtBlue
CourseLockDuration=10
ROT=20
;Scalable=yes
; Guardian GI warhead
[MSWH]
Wall=yes
Wood=yes
Verses=100%,100%,100%,95%,75%,50%,90%,70%,40%,100%,100%
Conventional=yes
InfDeath=3
;AnimList=S_CLSN30
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=100%
PenetratesBunker=yes
Sparky=yes
Hope this all helps
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