yep, Im using a weapon button, great thing is, with a little bit of brains I can rig it to disable the repairing by a second click, no second commandset needed.
Things may not be as bad as they seem, given that the original C&C only had 2 damage stages per structure, above 50% and below, we may decide to set damaged to 99% and reallydamaged to 50%, the 99% of course being exploited by the repair code while the 50% determining when the model graphics change to damaged.
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