Thread
:
Switching an animation to another model
View Single Post
02-08-2005, 01:57 PM
#
6
(
permalink
)
Eradicator
Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
Yes, in general you can take any basic humanoid shape and rig it to a skeleton and use all the animations for that skeleton. For an FPS this mesh and skeleton mix and matching would be inappropriate, but for an RTS its not that bad most of the time.
Eradicator
View Public Profile
Send a private message to Eradicator
Visit Eradicator's homepage!
Find More Posts by Eradicator