Animation Troubleshooting
I just learned how to animate and have partially animated a new unit I created. The model works well in the game, but does not animate. The skeleton and animations don't seem to work ingame. This is how I set it up in RenX.
The _SKL w3d contains my new bone structure, and was exported as a skeleton.
In the _SKN w3d I have the model and the skeleton, the model was bound to the skeleton before exporting by using a WWSkin. I exported the model as a Hierachical Model and checked the box "export with existing skeleton" (and selected my _SKL w3d).
The animations contain the exact same bones as my SKL file and were exported as Pure Animations "with existing skeleton" (the new _SKL file).
All bones were exported with the "Export Trasform (Bone)" box checked in the W3D export settings and the model was exported with the "Export Geometry" box checked.
Is all this correct? (btw, I did add them the to asset file). I wasn't expecting it to work really, since this was my first try, but I thought I had everything correct. Could it be the ini coding I put in? Whats the most probable problem?
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