But does the W3dviewer play animations? I'll go test that out.
[Edit] Ok, so I figured out out it how to do that, but my animations and model play perfectly in w3dview!!! The model shows up ingame but does not animate, so what does that mean? If its not the model, skeleton, or animation files it has to be the code or the asset.dat, both of which I think I've done correctly.
[Edit 2] Is the "AnimationState" and "Animation" in the ini code relevant to the "AnimationName". When I plug an existing animation into the code for a completely different character it still works, when I plug my new animations it doesn't, but I'm thinking it has to be the code. Is there anything I have to add or to the game for a new animation besides the w3d file for the animation, the skeleton w3d, the ini animation code, and the asset.dat ammendment? I must be missing something.
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