Thread: sparks
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Old 03-01-2005, 08:06 AM   #4 (permalink)
Renegade
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Well, I've never played in-depth with the sparks, so I don't know if that's possible (doubt, it though), but I guess you could make a spark-animation and attach it as a smoke system (since smoke systems work). Just make sure the particle dissolves before a second instance is spawned, i.e. set the lifetimes etc. so that the spark doesn't double.
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