Hi all,
Just having a bit of trouble getting these treads to animate ingame properly. Now before someone says go read a tutorial, I have, this is waht I've done:
I've got 8 treads for this unit. 4 on the left and 4 on the right. 2 for each tread platform, one on the top and one on the bottom. They all have the same texture, which is setup properly as having that 'VPerSec=1' code in the Vertex material section, also Linear offset is slected. I've named the treads accordingly TREADSR01 for the right side first tread all the way to 4, and same for the left with TREADSL01 and so on.
My tread texture is a tga file. Is it supposed to be a dds?
The treads are linked to their respective tread platforms.
I have the following code in the units ini section:
TrackMarks = EXTnkTrack.tga
;OkToChangeModelColor = Yes
;TreadAnimationRate = 2.0; amount of tread texture to move per second
;TreadDriveSpeedFraction = 0.3 ; fraction of locomotor speed below which treads stop moving.
;TreadPivotSpeedFraction = 0.6 ; fraction of locomotor speed below which we allow pivoting.
However if I uncomment the last 3 lines of code I get a serious error problem.
I Know its something simple that I'm just not thinking of, could anyone help me out?