You don't need a UVWMap (Unwrap UVW etc work fine, but even tht is not needed if the texture shows up right).
Check the model in W3D viewer and see if the tread texture moves like you want.
Also, make sure the treads have the name TREADSRnn or TREADSLnn (nn = a 2 digit number) etc.
Then change the W3DTruckDraw to W3DTankTruckDraw. This will meen all lines specific to to W3DTruckDraw and W3DTankDraw will be accepted, so there should be no serious errors.
Finally, post up the code you used, coz I cant see how the method you described works, and even if it does, there is a far easier way.
Hope This helps
BTW, tht Anim ROCKS!
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