Texture reflections
Hi guys, I'm trting to give a building a glass roof with a reflection that is affected in real time. If you have W3D viewer, open this file in the W3DZH BIG file "CSSCRTLAB_G" and move it around. You will see the the window casts a reflection when you move the model. Does anybody know which shader is used to get it correct. I've managed to get the effect without the texture if I use "enviorment mapping" but the texture doesn't appear correctly. A point in the right direction would be appreciated here.
Thanks
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