You're wrong... There is no ConditionState STEALTHED, however, there is a status STEALTHED.
The status is nothing more then a flag that makes the game understand in what kind of state the object is in.(if stealthed is flagged, you can't include me into you field of view)
The conditionstate then uses it to display the model. You problem is that the flag is there, but that you have no way to display it.
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