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Old 03-12-2005, 04:26 AM   #2 (permalink)
DCoder
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Join Date: Jul 2003
Location: Lithuania, Central Europe
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As for base defense, there is only one Soviet TeamType with IsBaseDefense=yes, and it has Max=1. Which means, if you set rules.[General].AIMinDefensiveTeams to more than 1,1,1 , you'll get a total idiot AI. Add more IsBaseDefense=yes TeamTypes for Soviets, and bump that number up.
As for dumb aggression, that is most likely controlled by the TeamType properties. I don't recall observing anything extremely odd in there, just look over them and fix as you see fit.
The default AI sucks anyway, the best call would be disabling the original triggers overall and custom-build all the AI code.
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