@Krieg:
Going right to the point of why the Soviet AI sucks vs Yuri AI - Westwood wrote new AI code on top of what already existed for RA2, and only what new code that was absolutely needed to make the game work
in the missions, which tend to use skirmish AI code instead of purpose-built scripted AI for particular missions.
Now, there is no Yuri campaign, meaning that the game never has to deal with a human Yuri player fighting against Soviet or Allied AI in any mission. So all the Yuri code is new, and the only new Allied and Soviet code tends to involve the new YR unit additions to give lip-service level support to skirmish play.
Bottom line, Soviet AI is using RA2-style attacks against Yuri, and it's no wonder that they fail.
I'm adding this to my sig (damned 125-character limit!).
Quote:
Originally Posted by DCoder";p="
The default AI sucks anyway, the best call would be disabling the original triggers overall and custom-build all the AI code.
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