OK, these "nodes" you talked about are actually called bones. For them you can use anything from a dummy object to a mesh. just make sure "export transform (bone)" is on and "export geometry" is off in the W3D settings panel (top of the list of buttons under the tab tht looks like a hammer). Then rename the "bone" to whatever you want (as long as the name is unique and u can remember it).
To animate it just hit the animate button and move to your desired frame, and move/rotate some objects (vertex anims r not xported).
To export, just click file>export, and choose w3d frm the list @ the bottom.
There are tuts all over the place on adding ur model to the game, which involves editing ini's.
BTW, WTF Xfire?
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