Thread: Tertiary weapon
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Old 03-19-2005, 02:35 PM   #1 (permalink)
goblinsleez
Senior Member
 
Join Date: Feb 2005
Location: Canada
Posts: 185
Default Tertiary weapon

I have made unit that can use a Heavy Assault rifle , colonel burtons knife attack , and a flame throw attack , that i want to be usable only against infantry in a garrisoned building.

The problem is , after assigning al three weapons , and buttons required to use the weapons , the Assault Rifle and Building Buster (flame thrower)
buttons , are actually both active at same time in the units comands.

Is there a way to fix this , im not sure how. This is what i wrote in the units design parameteres.

WeaponSet
Conditions = None
Weapon = PRIMARY KaiserCombatRifle
Weapon = SECONDARY KaiserBuildingBuster
Weapon = TERTIARY ColonelBurtonKnifeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
; AutoChooseSources = SECONDARY NONE
; AutoChooseSources = TERTIARY NONE
End

I have commented out certain areas peice by peice , but when it is all active , a i say , the buttons for the weapons are continuosly active , so i can not choose between them.

Colonel Burtons knife atack is not like this though , i can choose it when ever.
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