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Old 03-20-2005, 02:38 PM   #1 (permalink)
willdud
Member
 
Join Date: Mar 2005
Location: England
Posts: 45
Default anoying MISSING error

OK im trying to put a new army into the multiplayer scene, and all my changes thusfar are a-ok except for the ones that matter.

I copyd the USA data and changed the names in an atempt to get my own army started.

My Playertemplat.ini looks like this:
Code:
PlayerTemplate FactionNewRegime
  Side              = NewRegime
  BaseSide          = NR
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:0
  IntrinsicSciences = SCIENCE_AMERICA
  PurchaseScienceCommandSetRank1  = SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionAmerica
  StartingBuilding  = AmericaCommandCenter
  StartingUnit0     = AmericaVehicleDozer
  StartingUnit1     = NewRegeimVehicleVhallanger
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Logo
  OldFaction        = Yes   ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_USA
  Features          = GUI:BioFeatures_USA
  MedallionRegular  = USAGeneral_slvr
  MedallionHilite   = USAGeneral_blue
  MedallionSelect   = USAGeneral_orng
End

PlayerTemplate FactionManpowerGeneral
  Side              = NewRegime
  BaseSide          = NR
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:0
  IntrinsicSciences = SCIENCE_AMERICA
  PurchaseScienceCommandSetRank1  = SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionAmerica
  StartingBuilding  = AmericaCommandCenter
  StartingUnit0     = AmericaVehicleDozer
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Logo
  OldFaction        = Yes   ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_USA
  Features          = GUI:BioFeatures_USA
  MedallionRegular  = USAGeneral_slvr
  MedallionHilite   = USAGeneral_blue
  MedallionSelect   = USAGeneral_orng
End

PlayerTemplate FactionAcquisitionGeneral
  Side              = NewRegeim
  BaseSide          = NR
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:0
  IntrinsicSciences = SCIENCE_AMERICA
  PurchaseScienceCommandSetRank1  = SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionAmerica
  StartingBuilding  = AmericaCommandCenter
  StartingUnit0     = AmericaVehicleDozer
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Logo
  OldFaction        = Yes   ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_USA
  Features          = GUI:BioFeatures_USA
  MedallionRegular  = USAGeneral_slvr
  MedallionHilite   = USAGeneral_blue
  MedallionSelect   = USAGeneral_orng
End

PlayerTemplate FactionMissileGeneral
  Side              = NewRegeim
  BaseSide          = NR
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:0
  IntrinsicSciences = SCIENCE_AMERICA
  PurchaseScienceCommandSetRank1  = SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionAmerica
  StartingBuilding  = AmericaCommandCenter
  StartingUnit0     = AmericaVehicleDozer
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Logo
  OldFaction        = Yes   ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_USA
  Features          = GUI:BioFeatures_USA
  MedallionRegular  = USAGeneral_slvr
  MedallionHilite   = USAGeneral_blue
  MedallionSelect   = USAGeneral_orng
End
and my ControlBarScheme.ini
Code:
ControlBarScheme NewRegeim8x6
  ScreenCreationRes X:800 Y:600
  Side NewRegeim
  QueueButtonImage SCBigButton
  RightHUDImage SALogo
  CommandBarBorderColor R:0 G:21 B:126 A:255   ;blue
  BuildUpClockColor R:0 G:0 B:0 A:160
  ButtonBorderBuildColor R:67 G:108 B:190 A:255   ;blue
  ButtonBorderActionColor R:1 G:175 B:2 A:255     ;Green
  ButtonBorderUpgradeColor R:208 G:108 B:0 A:255  ;Orange
  ButtonBorderSystemColor R:207 G:195 B:2 A:255   ;yellow
  
  GenBarButtonIn SABarButtonGen2IN
  GenBarButtonOn SABarButtonGen2ON
  
  ToggleButtonUpIn SAMinMaxUH
  ToggleButtonUpOn SAMinMaxU
  ToggleButtonUpPushed SAMinMaxUP

  ToggleButtonDownIn SAMinMaxH
  ToggleButtonDownOn SAMinMax
  ToggleButtonDownPushed SAMinMaxP

  OptionsButtonEnable SAOptions
  OptionsButtonHightlited SAOptionsH
  OptionsButtonPushed SAOptionsP
  
  IdleWorkerButtonEnable SAWorker
  IdleWorkerButtonHightlited SAWorkerH
  IdleWorkerButtonPushed SAWorkerP
  IdleWorkerButtonDisabled SAWorkerI
  BuddyButtonEnable SAChat
  BuddyButtonHightlited SAChatH
  BuddyButtonPushed SAChatP
 
  BeaconButtonEnable SABeacon
  BeaconButtonHightlited SABeaconH
  BeaconButtonPushed SABeaconP
OptionsButtonDisabled SAOptionsI
BuddyButtonDisabled SAChatI
BeaconButtonDisabled SABeaconI

  GeneralButtonEnable SAGeneral
  GeneralButtonHightlited SAGeneralH
  GeneralButtonPushed SAGeneralP
  GeneralButtonDisabled SAGeneralI

  UAttackButtonEnable SAUAttackI
  UAttackButtonHightlited SAUAttackH
  UAttackButtonPushed SAUAttackP

  MinMaxButtonEnable SAMinMax
  MinMaxButtonHightlited SAMinMaxH
  MinMaxButtonPushed SAMinMaxP

  MinMaxUL X:646 Y:432
  MinMaxLR X:718 Y:463
  GeneralUL X:719 Y:432
  GeneralLR X:799 Y:463
  UAttackUL X:140 Y:412
  UAttackLR X:175 Y:430

  OptionsUL X:184 Y:490
  OptionsLR X:220 Y:514
  WorkerUL X:184 Y:516
  WorkerLR X:220 Y:540
  ChatUL X:184 Y:568
  ChatLR X:220 Y:592
  BeaconUL X:184 Y:545
  BeaconLR X:220 Y:566

  PowerBarUL X:260 Y:470
  PowerBarLR X:538 Y:476
  ExpBarForegroundImage SAExpBar
  MoneyUL X:360 Y:438
  MoneyLR X:439 Y:457

  GenArrow USLevelUP
  CommandMarkerImage SAEmptyFrame
  ImagePart
    Position X:0 Y:408
    Size X:800 Y:191
    ImageName InGameUIAmericaBase
    Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top 
  End
  PowerPurchaseImage GeneralsPowerWindow_American
End
Im not sure whats wrong but i get missing side error in the multiplayer team/map select screen place, then it crashes if my army isselected to play.

Please help thanx in advance.
Will

P.s. i tryed the search first but after 3 pages of resaults for 'MISSING error' i gave up (there were 900ish resuts)
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