This is what i thouht i was achieving with the code afore mentioned here. But it didnt work, thus me being here (again, *weeps*)
Anyways, yea that was totaly what i was trying to do , i gave the tomahawk missile a weapon
DisplayName = OBJECT:TomahawkMissile
EditorSorting = SYSTEM
VisionRange = 250.0
ShroudClearingRange = 300.0
WeaponSet
Conditions = None
Weapon = PRIMARY MissileGuidance
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
from code above , but I guess , I;m not doing it right
