Ok , i have tried and tried and tried more and more . Can someone help me I dont get it. All i want is for this laser to fire out the end of the missile as it is soaring through the air, at what ever target is infront of it (or is this even possible)
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Weapon GermanDevastatorCannonGun
PrimaryDamage = 350.0
PrimaryDamageRadius = 35.0
ScatterRadiusVsInfantry = 15.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
SecondaryDamage = 70.0
SecondaryDamageRadius = 25.0
AttackRange = 400.0
MinTargetPitch = -15 ; we may not target anything outside of this pitch range
MaxTargetPitch = 15 ; ditto
DamageType = ARMOR_PIERCING
DeathType = NORMAL
WeaponSpeed = 300 ; dist/sec
WeaponRecoil = 5 ; angle to deflect the model when firing
ProjectileObject = OverlordTankShell
FireFX = WeaponFX_PaladinPointDefenseLaser ; WeaponFX_GenericTankGunNoTracer
VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer
ProjectileDetonationFX = WeaponFX_GenericTankShellDetonation
FireSound = OverlordTankWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 1000 ; time between shots, msec
ShotsPerBarrel = 1 ; By default, shoot one shot per barrel
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 2000 ; how long to reload a Clip, msec
; note, these only apply to units that aren't the explicit target
; (ie, units that just happen to "get in the way"... projectiles
; always collide with the Designated Target, regardless of these flags
ProjectileCollidesWith = STRUCTURES WALLS
End
And yea , the vehicle has this weapon assigned to it hehe
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