dds. and gmax dont mix
Ok, Iv done 3 tutorials on UV skinning for ZH and none worked. Ive searched the forums for 'dds skinning' and had no luck (because its cloged with posts that say use the search button). I even used to 3D model and skin for Dungeon Siege, but for the life of me get skinning to work for ZH.
Problem when using Chilliskin: (basd on the GenDev tutorial)
I follow all the clone, hide, arrange buttons im supposed to perss and stuff and near the end of the tutorial I am told to unhide the origonal model and attach it to the flat one at which point it brings back my model with all the bones and effects attached to the main poly so when i click to join the flat faces to the arranger model it says error different number of faces because it counts the faces of the bones and effect which i was told to hide at the start.
Problem with proclones Basic UV mapping without chilliskin: (on this site)
He leads you through the bits i already know quit well and he even instructs you to skin the way i prefere, using UVM Unwrap and stuff then it comes to step 14 and its telling me to "Give your object a material and apply the skin texture you created in Photoshop or Paint Shop Pro" with 3 pictures from which i can geuss are suposed to show materials editor->pass1->textures, checking the stage 0 texture box and clicking 'none' to select texture file (but along with no instructions).
Anyway after finding my file that way it wont letme use it because it says dds is an invalid format... (i do have the W3D->gmax plug-in for gmax, do i need a dds one?)
Can anyone tell me how to do it properly or atleast what to do to make these methods work?
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